![]() On everyone else's screen it would show you just doing the normal basic attack animations, but on your screen your arms are moving according to how yours move in real life. It would just look awesome! It would probably be best if the movement of the arms and swords and all that stuff should be on the client side. When slashing with your controllers to slash or stab enemies, the attacks would be the same as before and the VR players would get no new angles or advantages. THIS WOULD BE SO COOL! If the game had not only VR support, but HTC vive controller support, i think i would forget i am even in the 21st century! Ok let say the game got VR, lets make it even better with the HTC vive! Imagine using the HTC vive controllers you slash and stab your enemies, or throw axes, or shoot a bow!! You could use the trackpads on the controllers for movement. You can bet your a$$ that i would never stop playing this game if it had VR! I havent played much Chivalry, and quite frankly i am not very good. VR for this game would work so well and would be a great edition! You feel like you are actually there in that intense scene. You only have your sword and fellow comrades. ![]() You might also start to see tearing though, which happens when your videocard is rendering frames faster than your monitor can display them.Think of it, you in the midst of a medieval war zone fighting for you life against an army of soldiers. It can still feel smoother to play at a higher framerate than your monitor can display however, because input lag with your mouse will be reduced. I'm sure there are a few bad calls, but that is always gonna happen. People just complain about the mods when they don't get what they like. After that you can still perceive a difference in quality, but to borrow an economic term, you've hit the point of diminishing returns and it's a steep drop-off. The moderators and admins are actually good at what they do 99 of the time from what I have seen. There is a point where the human visual pathways become saturated, which IIRC is somewhere around 70-80fps. But, they are two independent functions, and you will see a difference in animation quality with more FPS. Therefore, a 60hz monitor is only capable of outputting 60fps. Yes, a 60hz monitor refreshes the screen 60 times per second. Or I should say "half-true".įPS and refresh rate (Hz) are not the same thing, nor are they linked.įPS is the number of frames per second the software is processing, while Hz is the rate at which the hardware in the monitor is refreshing the display. For content for the newer game, please visit /r/Chivalry2 Read First - Known Issues and their FixesĬan I Run It? - Tool to see if your computer can run certain games, including Chivalry )Ī subreddit for Chivalry: Medieval Warfare and Chivalry: Deadliest Warrior, a multiplayer action game made by Torn Banner Studios. ![]() ![]() Most up to date spreadsheet on damage and resistance values.Ĭhivalry Medieval Warfare - Facebook Page Chivalry Modding Resources/SDK documentationĬhivalry Combat Mechanics: Windup, Release, Recovery.Posts & comments not following Reddiquette will be removed.PM mods if you want approval for something else. A subreddit for Chivalry: Medieval Warfare, and Chivalry: Deadliest Warrior, a multiplayer action game made by Torn Banner Studios on PC, Xbox 360, PS3, Xbox One, and PS4. ![]()
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